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The Tech Powering HALO's Full-Body Immersion

Start Small. Upgrade Big.

The HALO Hardware Ecosystem

From the Sensor Belt to full-body suits, HALO’s modular design lets you plug in, play, and scale.
Everything syncs into one OS. Every part enhances the others.

SENSOR BELT

Modular design + IMUs + BLE streaming + Pressure Sensors + Madgwick Fusion = Real-time motion data from any gear, instantly synced into HALO OS.

 

Attach it to your shoes, toy gun, or body — the belt turns your real-world movement into in-game control. It’s the bridge between you and the virtual world.

Start with your own gear. Then, when you’re ready for deeper immersion, upgrade to HALO’s precision-built shoes and haptic suit — designed to unlock the system’s full potential.

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IMMERSION PRO MAX

12+ haptic zones + spatial mapping + ultra-light mesh = Full-body feedback tuned to in-game events.

Feel every gunshot, explosion, and collision across your chest, back, arms, and legs. The suit uses vibration intensity and directional cues to simulate impact in real time — built for total immersion without sacrificing comfort.

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THE HALO FLASGHIP PRODUCTS

Immersion, Engineered.

From HALO OS — the core operating system that connects all your gear — to HALO Path, our intelligent locomotion controller, the HALO digital ecosystem is built to deliver seamless, real-time immersion.

Every step, turn, and impact is captured, processed, and reflected instantly in-game. This is more than motion tracking — it’s full-body sync, powered by precision software.

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HALO OS

HALO OS unifies all your gear — shoes, gun, suit, belt — using low-latency BLE and UDP data streams.

At its core is the HALO Warping Engine — our custom stabilization and perspective system that transforms raw sensor data into smooth, body-aligned motion. It removes jitter, compensates for drift, and aligns your movement with in-game direction.

This engine doesn’t just map inputs — it reshapes your experience.

With HALO OS, even non-VR games like Valorant or Elden Ring can feel physically immersive. You move. Your character moves. It’s not virtual reality — it’s physical gameplay.

For developers, HALO OS offers an SDK to unlock direct access to motion data, haptics, and in-game triggers.

HaloPath

Introducing HALOpath — our next-gen omnidirectional treadmill currently in R&D. Unlike traditional treadmills, HALOpath uses dual-axis motion belts and smart resistance control to simulate real-world movement in any direction. It's compact, modular, and designed to bring full-scale VR locomotion to every home and arcade. Coming soon to redefine movement in the virtual world.

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